Nov 14, 2006, 03:36 AM // 03:36
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#1
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Wilds Pathfinder
Join Date: Jul 2006
Location: Deep in Maguuma, by the Falls
Guild: Liberators of Agony
Profession: Mo/R
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Droks and Heroes
Just saw a thread about droks running prices, so I figured I'd ask all you guys that are bored of Nightfall already.
My guild got started when a pug decided to attempt to fight our way to droks, several nights in a row. We almost made it through about halfway, I think. But with the AI update and bugs I'm betting its a bit tougher.
Here's the point to my anecdote: Has anybody attempted to fight through with Heroes yet? From beacons perch to droks, that is(not the other way around, as I think its easier). With their interrupt skills and a well meshed team build, it makes me wonder. Just curious.
But that's just me trying to keep you guys from being bored
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Nov 14, 2006, 03:40 AM // 03:40
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#2
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Frost Gate Guardian
Join Date: Mar 2006
Guild: Bookhouse boys
Profession: R/
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I would think a single player would have a rough time trying it (although a Wammo with Wammo Koss and the two monks might have a chance). Two players should be able to pull it off with the right team.
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Nov 14, 2006, 04:02 AM // 04:02
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#3
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Academy Page
Join Date: Jun 2006
Profession: N/Mo
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I used Koss, Dunkoro, and Acolyte Jin with my MM necro to clear some of the map in the Lornar's Pass area. I uncovered it all and made it to Dreadnought's Drift before I got bored. Figure if I really wanted to I could make it to Drok's, though the dwarve mobs in the drift may or may not pose a problem for me with just a group of 4. I suppose I could bring 2 of the lower lvl henchies if nothing else than to provide me with two exploitable corpses.
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Nov 14, 2006, 05:07 AM // 05:07
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#4
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Jungle Guide
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Since it was possible to just use regular henchies for this, it should be easier with heroes, even with the new AI.
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Nov 14, 2006, 06:54 AM // 06:54
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#5
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Academy Page
Join Date: May 2005
Guild: Durance Of Fate [DoF]
Profession: W/
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Quote:
Originally Posted by Rathcail
Since it was possible to just use regular henchies for this, it should be easier with heroes, even with the new AI.
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You can do it with the level 10 (or 12, near there...) henchies? O_O. Two frost wurms of doom usually kill them... then avicara... then the grawl... lots and lots of grawl...
But I'd like to try fighting through with heroes, should be fun if I get that bored.
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Nov 14, 2006, 03:15 PM // 15:15
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#6
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Ascalonian Squire
Join Date: Nov 2006
Location: Inside your closet of nightmares...
Guild: O'Shea's Bandits [OSB]
Profession: W/N
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I've done THK with heroes and henchies, for a bonus finish. I haven't tried fighting my way into Droks, though yet... I'll have to try it.
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Nov 14, 2006, 03:21 PM // 15:21
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#7
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Forge Runner
Join Date: Jan 2006
Guild: [HiDe]
Profession: W/
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I fought my way to Droks with two PUGs. I soloed Lornar's myself once before too. Yes it took a while to do all those things, but we made it and no everyone was not always level 20. I have a great or used to be great kinda solo build for that run.
But since the Superior Abs nerf, and some of the others, like wurms added. It might not be as easy. I did that stuff back in..before Factions.
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Nov 14, 2006, 04:00 PM // 16:00
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#9
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Frost Gate Guardian
Join Date: Jan 2006
Guild: Nightshift Resurrection
Profession: R/
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You can fight it all the way down down alright...hopefully you won't get crushed in a matter of seconds by huge 20+ mob of dwarves supported by three dolyak masters in the Drift camping the portal and the shrine as we did I think the Drift is the toughest part, other than that, with lvl 20 heroes it's like hot knife through the butter.
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Nov 14, 2006, 06:01 PM // 18:01
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#10
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Forge Runner
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I tried this just yesterday...
[Human] Lvl20 craptacular mesmer build because I don't have useful elites yet.
[Olias] Lvl18 MM/Warder
[Acolyte Jin] Lvl 19 Barrage
[Tahlkora] Lvl 18 Benediction prot
[Alesia]
[Litte Thom]
Went through Lornar's Pass without deaths, very easily, but that hugemongous stone summit group owned me at Dreadnought's entrance, I zoned back twice, got 60'd out and the red engines camped the res shrine, so I ragequit. >.<
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Nov 14, 2006, 06:35 PM // 18:35
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#11
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Wilds Pathfinder
Join Date: Jul 2006
Location: Deep in Maguuma, by the Falls
Guild: Liberators of Agony
Profession: Mo/R
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Quote:
Originally Posted by Rathcail
Oh yes, they all die almost every fight, but that's what Rebirth is for. Kill what you can, retreat, rebirth, repeat.
It only took five hours back then.
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Droks has been toughened several times since then. I'm sure that a pug may have a chance(if they're all surpisingly well coordinated), but frankly the henchies are too low level to take the punishment any longer.
At 60 dp their damage output might not even let you do the whole "kill one res and come back" strategy. They'd simply die too quickly. Plus there are the ai bugs, where you might get chased down if you come back to res.
But from what others are saying, if you can get through the stone summit with heroes, you're home free. Has anybody else tried it yet?
But that's just my two cents
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Nov 14, 2006, 07:57 PM // 19:57
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#12
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Jungle Guide
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Quote:
Originally Posted by Sli Ander
Droks has been toughened several times since then. I'm sure that a pug may have a chance(if they're all surpisingly well coordinated), but frankly the henchies are too low level to take the punishment any longer.
At 60 dp their damage output might not even let you do the whole "kill one res and come back" strategy. They'd simply die too quickly. Plus there are the ai bugs, where you might get chased down if you come back to res.
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I agree with it not likely being possible anymore. Taking out the enemy healers if they kite would be a disaster with those low level henchies. Other than that it would probably be no different. The AI chasing me while I returned for ressing did happen back then as well and caused, especially in Lornar, loads of time wasted having to die and run back from the res shrine.
Anyway I'll probably do this again with heroes one of these days. Don't really see why it wouldn't be possible.
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Nov 14, 2006, 08:55 PM // 20:55
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#13
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Jungle Guide
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Quote:
Originally Posted by rezabm
You can fight it all the way down down alright...hopefully you won't get crushed in a matter of seconds by huge 20+ mob of dwarves supported by three dolyak masters in the Drift camping the portal and the shrine as we did I think the Drift is the toughest part, other than that, with lvl 20 heroes it's like hot knife through the butter.
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That's pretty much what happened to my party. We got to DD ok and then the massive dolyak squad just stomped us to pudding over and over.
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Nov 14, 2006, 09:19 PM // 21:19
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#14
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Wilds Pathfinder
Join Date: Jul 2006
Location: Deep in Maguuma, by the Falls
Guild: Liberators of Agony
Profession: Mo/R
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Quote:
Originally Posted by Imaginos
That's pretty much what happened to my party. We got to DD ok and then the massive dolyak squad just stomped us to pudding over and over.
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My Guild (when we were still just a pug) made it about halfway, down to the first wurm, which got us every time. Eventually we got a system going where a random person would run into a mob to distract it while the rest ran by. It worked amazingly well seeing that most of the group spoke only spanish.(I was the only non bilingual present in my guild). Droks is fun, and I think it still stands as a standard of challenge in Tyria.
But that's just my two cents
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Nov 14, 2006, 10:05 PM // 22:05
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#15
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Desert Nomad
Join Date: Nov 2005
Location: Eh I forget... o_O
Guild: Biscuit of Dewm [MEEP]
Profession: R/
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Right before Factions came out I went down with a group and alesia as our other healer - we were looking for Grenth and Balth >_> and generally just exploring out of boredom
So someone else wanted to check the keyless chests and it took us at least 2hrs to get past the friggen stone summit! If our MM hadn't bailed on us halfway down Lonars we likely would have been fine, but go fig! I must have been on my necro to cause I had well of suffering on my bar (can't imagine why I would have had it on my ranger so it had to be my necro) I hadn't known how far we were going and thusly didn't take my cap... That was the 6th longest GW night of my life and I care not to repeat it. Altho Alesia makes an EXCELLENT well!
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Nov 15, 2006, 03:19 PM // 15:19
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#16
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Frost Gate Guardian
Join Date: Jan 2006
Guild: Nightshift Resurrection
Profession: R/
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Tried it yesterday again, again ganked by the Summit in the Drift but we've managed, took about two hours (and DP 45%) from Beacon's to Drok's including capping IW better than wait for a runner these days it seems
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Nov 15, 2006, 03:32 PM // 15:32
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#17
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Desert Nomad
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Yeah I hate that group. There are about 5 Dolyak Masters who are more than happy to cast MoP on anyone getting hurt. Then 5 Heretics, loads of axe guys and Melandru's rangers.
The last time I was there, I just attacked some, then ran off. I would find that a few rangers would always run back first, then you have to kill some before the whole group of about 30 can mob you. As soon as the whole mob comes it is run off again (and Rebirth any henchmen that died).
The trouble was that it didn't matter even if you aggroed only one group, the Dolyak Masters have a sense of people getting hurt greater than their own aggro range, and would come to heal. Then one of the hench shoots that Dolyak Master, and his group is now aggroed. Pretty soon you have such a huge group aggroed that you can't win.
This was back before the AI updates, I'm sure it is even harder now. So good luck.
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Nov 15, 2006, 04:01 PM // 16:01
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#18
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Wilds Pathfinder
Join Date: Jan 2006
Location: Las Vegas
Guild: Beautiful Peoples Club [LIPO]
Profession: Mo/Me
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I've done the entire run with 2 hench, a ranger (human) and a prot monk (me). Although i haven't done it with the new ai, but before that it took us about 2.5-3 hours to complete the entire mapping run.
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Nov 15, 2006, 08:14 PM // 20:14
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#19
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Wilds Pathfinder
Join Date: Jul 2006
Location: Deep in Maguuma, by the Falls
Guild: Liberators of Agony
Profession: Mo/R
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Quote:
Originally Posted by rezabm
Tried it yesterday again, again ganked by the Summit in the Drift but we've managed, took about two hours (and DP 45%) from Beacon's to Drok's including capping IW better than wait for a runner these days it seems
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So its still a challenge, but its at least doable. Yay! Confirmation on cool stuff!
And you got a cap out of it to boot, which probably helped a bit.
But that's just my two cents
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